Sign in to follow this  
Followers 0
SM9

FDPUG

4 posts in this topic

15/10/16:

  • [FEATURE] Dynamic health has been added to knife round in the case of one team having more players than the other team.
    Based on the following algorithm: 
    Health Modifier = (GetTeamHealth(iBigTeam) - GetTeamHealth(iSmallTeam)) / GetAliveCount(iSmallTeam)
    Each player on the small team will have the health modifier added to initial starting health (100)
    If the total health of the small team is still not equal then it will add extra health to random players on the small team until both teams health are equal.

    Example 1:
    Small team = 3 Players (Health 300)
    Big team = 5 players (Health 500)
    (500 - 300) / 3 = 66. So each player on the small team will have 166 hp. But this is still lower (498) so it will dynamically add health to random players on the team until both teams health is equal.

    Example 2:
    Small team = 6 Players (Health 600)
    Big team = 7 players (Health 700)
    (700 - 600) / 6 = 16. So each player on the small team will have 116 hp. But this is still lower (696) so it will dynamically add health to random players on the team until both teams health is equal.

Share this post


Link to post
Share on other sites

This sounds pretty mad ngl. Will change knife rounds significantly imo :P

Share this post


Link to post
Share on other sites

The dynamic health feature has been removed (as per the feedback received) as it didn't balance things in the way we thought it would.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0