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SM9

FDPUG

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15/10/16:

  • [FEATURE] Dynamic health has been added to knife round in the case of one team having more players than the other team.
    Based on the following algorithm: 
    Health Modifier = (GetTeamHealth(iBigTeam) - GetTeamHealth(iSmallTeam)) / GetAliveCount(iSmallTeam)
    Each player on the small team will have the health modifier added to initial starting health (100)
    If the total health of the small team is still not equal then it will add extra health to random players on the small team until both teams health are equal.

    Example 1:
    Small team = 3 Players (Health 300)
    Big team = 5 players (Health 500)
    (500 - 300) / 3 = 66. So each player on the small team will have 166 hp. But this is still lower (498) so it will dynamically add health to random players on the team until both teams health is equal.

    Example 2:
    Small team = 6 Players (Health 600)
    Big team = 7 players (Health 700)
    (700 - 600) / 6 = 16. So each player on the small team will have 116 hp. But this is still lower (696) so it will dynamically add health to random players on the team until both teams health is equal.

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